![]() “I am totally fine with the player going left instead of right and having the player find themselves in a place they’re not ready for,” he said during the demo. Shouldice said that getting destroyed by overleveled foes was part of the fun, which he explained in an effective, brief way. Forks in the road are often there to encourage you to go wherever you want, even if that means trekking to a place you aren’t prepared for. This design focal point echoes through the core gameplay too. There was an alluring sense of mystery and anticipation leading up to the point where you either figured it out or Googled the answers. Without much to go on, it was reminiscent of the language in Fez where, through determination and a keen eye, players could eventually decode the messages strewn about the game. During my pre-recorded hands-off demo at E3 2018, Shouldice was extremely cagey about these symbols, what they meant, and how, if even at all, they could be translated. The game is littered with mysterious runes, which are visible in the trailer. Tunic is planning to uphold that mentality its own way. The original Legend of Zelda was notorious for throwing players into the wild without much guidance and letting players discover by doing. And that’s not an accident, given how much Tunic‘s philosophy aligns with the early games in that series, specifically the very first Zelda. The perspective, appearance, and gameplay immediately conjure a knee-jerk comparison to Nintendo’s favorite green boy (no, not Luigi). It’s hard to ignore: Tunic looks a lot like The Legend of Zelda. Oh, and the main character is basically Link but a fox. Tunic, an upcoming exploration game built by creator Andrew Shouldice, was built on the premise of reinvigorating that classic sense of discovery. And whatever things they can’t figure out, the internet tells them three weeks before the game even comes out. Instead, HUD elements and frequent tutorials bombard players and make sure they don’t scamper off if they get stuck. Games have gotten really good at explaining things to their players. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |